---
product_id: 48493912
title: "Fallout: New Vegas (PS3)"
brand: "bethesda"
price: "13375 kr"
currency: ISK
in_stock: true
reviews_count: 7
category: "Bethesda"
url: https://www.desertcart.is/products/48493912-fallout-new-vegas-ps3
store_origin: IS
region: Iceland
---

# Expansive Mojave Wasteland Hardcore & Companion Wheel modes Double Fallout 3 weapon arsenal Fallout: New Vegas (PS3)

**Brand:** bethesda
**Price:** 13375 kr
**Availability:** ✅ In Stock

## Summary

> 🎲 Own the Wasteland, Rule New Vegas — Your Post-Apocalyptic Legacy Awaits!

## Quick Answers

- **What is this?** Fallout: New Vegas (PS3) by bethesda
- **How much does it cost?** 13375 kr with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.is](https://www.desertcart.is/products/48493912-fallout-new-vegas-ps3)

## Best For

- bethesda enthusiasts

## Why This Product

- Trusted bethesda brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Innovative Gameplay Modes:** Experience the intense Hardcore Mode for survival purists and streamline your squad tactics with the Companion Wheel.
- • **Explore the Vast Mojave Desert:** Roam freely from dusty towns to the iconic New Vegas Strip in a sprawling open world that redefines post-apocalyptic adventure.
- • **Master an Arsenal Twice as Big:** Over 200 unique weapons including futuristic energy guns and classic firearms to customize your combat style.
- • **Dynamic Faction Reputation System:** Shape your story and alliances with a reputation mechanic that tracks every choice and consequence.
- • **Rich DLC Content for Endless Replay:** Dive into critically acclaimed expansions like Old World Blues and Dead Money, each adding unique challenges and lore.

## Overview

Fallout: New Vegas (PS3) delivers an immersive open-world RPG set in a post-nuclear Nevada desert. Featuring a massive map, over twice the weapons of its predecessor, and innovative gameplay systems like Hardcore Mode and a reputation tracker, it offers deep player choice and narrative impact. The game’s acclaimed DLCs expand the experience with new locations, characters, and challenges, making it a must-have for fans of story-driven, strategic role-playing games.

## Description

Box Contains 1 Game Disc

Review: Better DLCs than 3, but still not amazing - Okay, as I did with Fallout 3, I'm going to use this to review the bonus material you get with the GOTY edition because New Vegas is frankly incredible, that five stars up there is for the complete package. The graphics were a touch dated even when they came out, and in many ways it's just the world's most expansive expansion pack for Fallout 3, but honestly, I prefer the story and function of New Vegas to 3 by quite a wide margin. Your mileage may vary, though. Anyway, the downloadable additions. The additional guns, armour, accessories, etc. can be a bit of a weird one (the Gun Runner's Arsenal and Courier's Stash) because a lot of it shows up in your inventory the second you boot up the game. This leads to a hard call because you've got to decide whether to keep it and start the game a little overpowered (one of the items is some armour that never deteriorates) or hide it somewhere to come back to at some arbitrary point in the future. As far as the items themselves, I'm not sure any of them would be worth paying for in their own right, although they add some nice little wrinkles to existing weapons and armours, and if you're playing on Hardcore Mode, the Vault 13 flask that you take a sip of periodically is vital for stemming off dehydration. The main event here is the DLCs, and while they are across the board a huge step up in quality from Fallout 3's mixed bag of lumpy downloads, there's still a great deal of good and bad. So, in no order: Dead Money: I. Hate. This. DLC. I cannot express in words how much I loathe it, but the thing is, that's only slightly a quality issue; it's largely down to personal taste. Dead Money is basically Fallout as survival horror; all your gear gets taken, and you're in a town-sized prison doing a casino heist for a mysterious overlord. You end up scraping by on the most scant resources (I don't think I'd have completed it had I not stumbled across a secret hologram vendor at one point) and the number of old saves I had to reload was ridiculous. This is partly some brilliant design. The new locations are jammed full of atmosphere, it's genuinely frightening, the new characters are brilliant (the one bit that I will heartily endorse with no provisos whatsoever) and the attention to detail is beyond reproach. The thing is, this detail goes into unkillable enemies, floor traps EVERYWHERE (you will spend a great deal of time operating on one or more crippled limbs), a security collar that blows your head off if you stand near a radio for too long, and lengthy stealth passages where you avoid hologram security. If you're the kind of person who plays stealth, melee and quickness anyway, this may not be much of an irritation for you, but for me, as someone who generally talks or shoots my way through the game, this was ridiculous. Late in the DLC, it switches randomly over to a rock hard combat segment that makes no sense from a gameplay perspective and nearly caused me to put my foot through the TV. Also, there's no fast travel between locations despite endless backtracking. When I completed it, I felt no sense of achievement, just relief at finally escaping. God help you if you try it on Hardcore Mode, because then even the air you breathe will kill you. Honest Hearts is sort of like the anti-Dead Money, in that it's generally easy to play (aside from enemies who, like the inbred hicks from Fallout 3's DLCs, seemingly invulnerable to bullets despite being half naked) but has had a lack of effort put in. Steeped in Native American lore, you find one of the precious few locations not touched by the nuclear wars. There's no radiation, and fish swim freely in clean water rivers. You also get to find out more about Joshua Graham, a frequently mentioned background character formerly of Caesar's Legion. There's limitless potential, but the locations and characters are largely boring as sin. The new quest lines are largely just fetch quests and the landscape is somehow even more featureless than the ruined Mojave. It's still reasonably good fun but if you put in an iota of effort you can breeze through it in a couple of hours and forget how you got there moments later. (The main criticism for me was how badly the opening events are staged. Due to an itchy trigger finger, I accidentally shot the first friendly NPC, and he promptly attacked me. Not aware that I had done so, I spent an hour or so wandering through the landscape, being inexplicably attacked by other named NPCs and not knowing why. It took looking online to realise what I'd actually done.) Old World Blues is far and away the best of the DLCs. In this, you answer a call to go to a ruined drive-in sci-fi theatre, and that gives you a real indication of what you'll be experiencing. This is pulp sci-fi action, bordering on a comedy game - Plan 9 From Outer Space is even referenced at one juncture. You're transported to Big MT, a former research centre staffed by brains attached to monitors (think the doctor laptop from Perfect Dark, or Alex the Great from Bioshock 2, only friendlier. Just). Having casually lobotomised you on your way in, you find that you're missing numerous organs, and your brain in particular is in possession of the villainous Dr. Mobius, who has unleashed all kinds of horrors on the landscape. While this is as weighed down with fetch quests as Honest Hearts was (in fact worse because within the same quest it will send you to the same locations twice instead of letting you collect everything at once), you don't mind here because the landscape is teeming with locations, enemies, trinkets, items, stories and worldbuilding lore. While at times it is extremely difficult (I hope you know your way around an energy weapon) there are over a dozen NPC AI characters, each of which has its own memorable character (two back biting light switches, a tiny securitron who eats coffee cups, a lazily aloof Autodoc). I can't speak highly enough of this particular DLC, and little moments in it call back to Dead Money, and also look forward to Lonesome Road. Ah, Lonesome Road. What a dreary last entry this was. Lonesome really is the word for it, because once again, you talk to nobody, except for the mysterious Ulysses (great name, great voice, hackneyed, lengthy dialogue) who lectures you through a robot companion you acquire early on. Again, there are new ranges of nigh-unkillable baddies (we are introduced to one via it murdering a Deathclaw with no effort), but this one is really not much to write home about. Taking a world like Fallout, already bereft of life, and stripping out what remnants of life there were seems counter productive. This is a long, slow, boring journey, although unlike the others luckily you can come and go as you please. The ending, depending on what route you take, can also be frustrating if you've not levelled up a lot before you get to it. I found it literally impossible until I totally changed my approach, I won't elaborate on particularly why though so as not to spoiler too much. Given that you can play all of these DLCs at any time during your run through, they are still a great selection and provide a fun distraction if you get a little tired of the Mojave without wanting to leave for good. Just make sure you're at least level 25 before you try most of them.
Review: Adventure Away - Fallout New Vegas has been out for sometime and I have had it on multiple consoles over various times and just recently I have bought it on the PC. Just one of the best choices I've made in my Video Game history. So... What's good about it then? - Huge free roam around the Nevada Desert. - Many Weapons Including: The classical weapons we have today, and also Laser and Energy weapons of the Future. - Personal Choices that Decide outcomes for the future. - Personalisation, but your character how ever you want, you decide. - A Realistic Look into a Post-Apocoliptic Wasteland and what would actually develop of mankind. - Awesome Storyline. There is so much more for the game itself. The PC version of the game allows the user to create and design there own item and place it in the game and this could be along the lines of: New weapons, Imports from different fallout games, New quests, New Character Details, New Misc. Items, even whole new lands and areas. The PC extra gives oppertunity for learning and inspiration, personally I have done this and I enjoy it every much but if you are just into the Vanilla (Original) game then this is still a awesome choice! Onto the bad parts... Unfortunatly. - Various Crashes that DO have fixes. (To be honest thats all I can think of). If you have anymore Bad suggestions, that Is for the personal choice, I love the game the way it is and how it has been made. It is a fantastic game and if I am not happy with anything, with the PC version I can edit it. Which overall makes Fallout a better game on every platform of console. EDIT: There are various Comments made here about the game running through Steam and it Loading forever. I do have a fix. Buy a better computer. Fallout is a Massive game and requires good specs. I have ran it on a Laptop (With awful Frame Rate) but I have a gaming pc too which I had bought for around... £600, and to be honest It isnt the best but it runs Steam and Fallout New Vegas Perfectly. So honestly, if you are having problems with Fallout or Steam. Yeah its your PC's fault, not Fallout nor Steam.

## Features

- Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands from small desert towns to the New Vegas strip and see the Great Southwest as could only be imagined in Fallout
- Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions that will change the lives of everyone in New Vegas
- New Systems! Enjoy new additions such as a Companion Wheel that streamlines communication with companions, a Reputation System that tracks your actions, and the aptly titled Hardcore Mode
- An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you ll have more than enough exciting, new ways to deal with the threats of the wasteland
- Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules or the Wild Card it s all in how you play the game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B0044DCG1K |
| Best Sellers Rank | 12,064 in PC & Video Games ( See Top 100 in PC & Video Games ) 2,020 in PlayStation Legacy Systems |
| Customer reviews | 4.3 4.3 out of 5 stars (2,516) |
| Is discontinued by manufacturer  | No |
| Item model number  | 64928 |
| Product Dimensions  | 17.3 x 13.7 x 1 cm; 100 g |
| Rated  | Ages 18 & Over |
| Release date  | 22 Oct. 2010 |

## Images

![Fallout: New Vegas (PS3) - Image 1](https://m.media-amazon.com/images/I/91RhEwhRM+L.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Better DLCs than 3, but still not amazing
*by G***Y on 9 April 2015*

Okay, as I did with Fallout 3, I'm going to use this to review the bonus material you get with the GOTY edition because New Vegas is frankly incredible, that five stars up there is for the complete package. The graphics were a touch dated even when they came out, and in many ways it's just the world's most expansive expansion pack for Fallout 3, but honestly, I prefer the story and function of New Vegas to 3 by quite a wide margin. Your mileage may vary, though. Anyway, the downloadable additions. The additional guns, armour, accessories, etc. can be a bit of a weird one (the Gun Runner's Arsenal and Courier's Stash) because a lot of it shows up in your inventory the second you boot up the game. This leads to a hard call because you've got to decide whether to keep it and start the game a little overpowered (one of the items is some armour that never deteriorates) or hide it somewhere to come back to at some arbitrary point in the future. As far as the items themselves, I'm not sure any of them would be worth paying for in their own right, although they add some nice little wrinkles to existing weapons and armours, and if you're playing on Hardcore Mode, the Vault 13 flask that you take a sip of periodically is vital for stemming off dehydration. The main event here is the DLCs, and while they are across the board a huge step up in quality from Fallout 3's mixed bag of lumpy downloads, there's still a great deal of good and bad. So, in no order: Dead Money: I. Hate. This. DLC. I cannot express in words how much I loathe it, but the thing is, that's only slightly a quality issue; it's largely down to personal taste. Dead Money is basically Fallout as survival horror; all your gear gets taken, and you're in a town-sized prison doing a casino heist for a mysterious overlord. You end up scraping by on the most scant resources (I don't think I'd have completed it had I not stumbled across a secret hologram vendor at one point) and the number of old saves I had to reload was ridiculous. This is partly some brilliant design. The new locations are jammed full of atmosphere, it's genuinely frightening, the new characters are brilliant (the one bit that I will heartily endorse with no provisos whatsoever) and the attention to detail is beyond reproach. The thing is, this detail goes into unkillable enemies, floor traps EVERYWHERE (you will spend a great deal of time operating on one or more crippled limbs), a security collar that blows your head off if you stand near a radio for too long, and lengthy stealth passages where you avoid hologram security. If you're the kind of person who plays stealth, melee and quickness anyway, this may not be much of an irritation for you, but for me, as someone who generally talks or shoots my way through the game, this was ridiculous. Late in the DLC, it switches randomly over to a rock hard combat segment that makes no sense from a gameplay perspective and nearly caused me to put my foot through the TV. Also, there's no fast travel between locations despite endless backtracking. When I completed it, I felt no sense of achievement, just relief at finally escaping. God help you if you try it on Hardcore Mode, because then even the air you breathe will kill you. Honest Hearts is sort of like the anti-Dead Money, in that it's generally easy to play (aside from enemies who, like the inbred hicks from Fallout 3's DLCs, seemingly invulnerable to bullets despite being half naked) but has had a lack of effort put in. Steeped in Native American lore, you find one of the precious few locations not touched by the nuclear wars. There's no radiation, and fish swim freely in clean water rivers. You also get to find out more about Joshua Graham, a frequently mentioned background character formerly of Caesar's Legion. There's limitless potential, but the locations and characters are largely boring as sin. The new quest lines are largely just fetch quests and the landscape is somehow even more featureless than the ruined Mojave. It's still reasonably good fun but if you put in an iota of effort you can breeze through it in a couple of hours and forget how you got there moments later. (The main criticism for me was how badly the opening events are staged. Due to an itchy trigger finger, I accidentally shot the first friendly NPC, and he promptly attacked me. Not aware that I had done so, I spent an hour or so wandering through the landscape, being inexplicably attacked by other named NPCs and not knowing why. It took looking online to realise what I'd actually done.) Old World Blues is far and away the best of the DLCs. In this, you answer a call to go to a ruined drive-in sci-fi theatre, and that gives you a real indication of what you'll be experiencing. This is pulp sci-fi action, bordering on a comedy game - Plan 9 From Outer Space is even referenced at one juncture. You're transported to Big MT, a former research centre staffed by brains attached to monitors (think the doctor laptop from Perfect Dark, or Alex the Great from Bioshock 2, only friendlier. Just). Having casually lobotomised you on your way in, you find that you're missing numerous organs, and your brain in particular is in possession of the villainous Dr. Mobius, who has unleashed all kinds of horrors on the landscape. While this is as weighed down with fetch quests as Honest Hearts was (in fact worse because within the same quest it will send you to the same locations twice instead of letting you collect everything at once), you don't mind here because the landscape is teeming with locations, enemies, trinkets, items, stories and worldbuilding lore. While at times it is extremely difficult (I hope you know your way around an energy weapon) there are over a dozen NPC AI characters, each of which has its own memorable character (two back biting light switches, a tiny securitron who eats coffee cups, a lazily aloof Autodoc). I can't speak highly enough of this particular DLC, and little moments in it call back to Dead Money, and also look forward to Lonesome Road. Ah, Lonesome Road. What a dreary last entry this was. Lonesome really is the word for it, because once again, you talk to nobody, except for the mysterious Ulysses (great name, great voice, hackneyed, lengthy dialogue) who lectures you through a robot companion you acquire early on. Again, there are new ranges of nigh-unkillable baddies (we are introduced to one via it murdering a Deathclaw with no effort), but this one is really not much to write home about. Taking a world like Fallout, already bereft of life, and stripping out what remnants of life there were seems counter productive. This is a long, slow, boring journey, although unlike the others luckily you can come and go as you please. The ending, depending on what route you take, can also be frustrating if you've not levelled up a lot before you get to it. I found it literally impossible until I totally changed my approach, I won't elaborate on particularly why though so as not to spoiler too much. Given that you can play all of these DLCs at any time during your run through, they are still a great selection and provide a fun distraction if you get a little tired of the Mojave without wanting to leave for good. Just make sure you're at least level 25 before you try most of them.

### ⭐⭐⭐⭐⭐ Adventure Away
*by L***5 on 24 August 2012*

Fallout New Vegas has been out for sometime and I have had it on multiple consoles over various times and just recently I have bought it on the PC. Just one of the best choices I've made in my Video Game history. So... What's good about it then? - Huge free roam around the Nevada Desert. - Many Weapons Including: The classical weapons we have today, and also Laser and Energy weapons of the Future. - Personal Choices that Decide outcomes for the future. - Personalisation, but your character how ever you want, you decide. - A Realistic Look into a Post-Apocoliptic Wasteland and what would actually develop of mankind. - Awesome Storyline. There is so much more for the game itself. The PC version of the game allows the user to create and design there own item and place it in the game and this could be along the lines of: New weapons, Imports from different fallout games, New quests, New Character Details, New Misc. Items, even whole new lands and areas. The PC extra gives oppertunity for learning and inspiration, personally I have done this and I enjoy it every much but if you are just into the Vanilla (Original) game then this is still a awesome choice! Onto the bad parts... Unfortunatly. - Various Crashes that DO have fixes. (To be honest thats all I can think of). If you have anymore Bad suggestions, that Is for the personal choice, I love the game the way it is and how it has been made. It is a fantastic game and if I am not happy with anything, with the PC version I can edit it. Which overall makes Fallout a better game on every platform of console. EDIT: There are various Comments made here about the game running through Steam and it Loading forever. I do have a fix. Buy a better computer. Fallout is a Massive game and requires good specs. I have ran it on a Laptop (With awful Frame Rate) but I have a gaming pc too which I had bought for around... £600, and to be honest It isnt the best but it runs Steam and Fallout New Vegas Perfectly. So honestly, if you are having problems with Fallout or Steam. Yeah its your PC's fault, not Fallout nor Steam.

### ⭐⭐⭐ Review
*by Y***S on 6 September 2014*

日本語版はパッチに問題があるということでUK版を購入しました。 が、テキストが多く読むのが大変。 アメリカに４年ほど住んだことがあり英語は分かる方ですが、スラングが多く細かいところが分かりません。 数時間やってPS３が一度ブラックアウトしました。 それ以前に全て英語でゲームするので集中力が持たずバグやフリーズが多発を確認するまでいかずに挫折し詰んでいます。 昨日、久々にやってみたらもう操作方法さえ覚えていないのでセーブしたところからの続きをやっても自分がどこで何をしているのかさっぱりわからないありさまでした。 日本語のガイドブック片手にやった方がいいかもしれません。 例え英語がある程度分かっても、テキスト読むだけで疲れます。 英語がネイティブと同等に使える人じゃないと無理ですね。

## Frequently Bought Together

- Fallout New Vegas (PS3)
- Fallout 3 - Game of The Year Edition (PS3)

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*Last updated: 2026-03-18*