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🃏 Unleash the Dominion Experience!
The Rio Grande Games Dominion Base Cards are designed to replace basic cards in Dominion or Dominion: Intrigue, and are compatible with expansions lacking base cards. Suitable for 2 to 4 players, these cards offer a quick 30-minute playtime, making them perfect for both casual and strategic gaming sessions.

| ASIN | B007MKLX84 |
| Age Range Description | Kid |
| Best Sellers Rank | #54,394 in Toys & Games ( See Top 100 in Toys & Games ) #1,312 in Dedicated Deck Card Games |
| Brand Name | Rio Grande Games |
| Color | Multicolor |
| Container Type | Box |
| Customer Reviews | 4.8 out of 5 stars 1,778 Reviews |
| Educational Objective | Improve strategic thinking and planning skills |
| Estimated Playing Time | 30 Minutes |
| Global Trade Identification Number | 00655132004718 |
| Grenre | Strategy |
| Included Components | Rio Grande Games Dominion Base Cards |
| Is Assembly Required | No |
| Item Dimensions | 1.62 x 7.75 x 4 inches |
| Item Dimensions L x W | 7.75"L x 4.25"W |
| Item Display Dimensions | 10 x 0.01 x 10 inches |
| Item Part Number | RIO471 |
| Item Type Name | Game |
| Item Weight | 1 Kilograms |
| Manufacturer | Publisher Services Inc (PSI) |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | RGG471 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Model Name | Rio Grande Games Dominion Base Cards |
| Model Number | 471RGG |
| Model Year | 2008 |
| Number of Items | 1 |
| Number of Players | 5 to 6 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Product Style | Minimalist |
| Subject Character | Bear |
| Theme | Games |
| UPC | 794628963990 798525902946 655132004718 |
| Unit Count | 250.0 Count |
D**B
Renaissance: Simple, deep and fun
This review is for the Renaissance expansion, as the Renaissance was listed together with the Second Edition base Dominion set. Dominion: Renaissance is great. It balances adding some clever mechanics that promote interesting and varied strategies while still remaining very approachable and fun to play. It will be equally fun for both high-level and casual play. Renaissance is quite possibly the best expansion created yet. It's easy enough to be a first expansion as well. If you have any interest in Dominion and are looking for more, I can wholeheartedly recommend this one (even over Prosperity and Seaside). I have a personal love for Adventures, Empires and even most aspects of Nocturne, but they are slightly more complex (especially Nocturne). The mechanics: The coin and action saving tokens (collected on your Coffers and Villagers mats, respectively) are great to use. Coffers return from the Guilds expansion. Having the ability to smooth out your purchasing power across turns or even save up for a big turn is very powerful and strategic. The Villagers can really get you out of a bind when you draw actions you couldn't otherwise play. They even allow you to use more cards that don't give +Action in your deck than you otherwise would. The provided cards also dole them out in interesting ways. The Artifacts are passive ability-granting cards that you hold on to that stay out of your deck. There is only one copy of each and players fulfilling certain conditions on the corresponding Kingdom card can take it away for themselves. Flag Bearer in particular seems to get stolen a lot, as the person holding it basically gets a 6 card hand instead of 5. They are fun and provide a interesting form of player interaction aside from Attack cards, though there are only 4 Kingdom cards that use Artifacts. This expansion is light on attack cards: there are only 2, which isn't really a problem due to the Artifacts. The Projects provide an extra ability for the rest of the game after you buy them, and are often very useful. Sometimes it comes down to when you should buy them, not if. Some are very fun, such as Citadel, that's like an automatic Throne Room at the start of each turn. There are 20 in total and you'll want to include 1 or 2 in every game you play, whether or not you use the other Renaissance cards in a given game. There are also a fair number of Kingdom cards that don't use any of the new mechanics. Some use parts of mechanics from prior sets (e.g. Duration cards from Seaside, when-trash abilities from Dark Ages, and when-gain abilities from Hinterlands, cost reduction from Intrigue, etc.). These are also well put together and interesting without being overly complex. Even the most complex cards, (possibly Improve, Research and the Capitalism Project) aren't that hard to understand. The components: The only slight issue is here are some slight printing coloration issues where the tint of the card fronts doesn't always match that of prior expansions - they are generally lighter. The backs are ever so slightly different as well, but not enough to notice unless you're looking. It hasn't been an issue in my play group yet. The other components (mats, tokens, and wooden project tracking cubes) are high quality and look nice.
J**H
Good quality matches rest of card
I already had enough to play with 5-6 players but now I can play with more! Love it! Came with an extra trash pile and other cool cards. Def elevates the game.
C**G
Makes expansions much more fun
I was uncertain whether this would be worth the money: sure, it's cheap, but it doesn't really let you do anything you couldn't before. In practice, I find it's surprisingly convenient. When we want to play with an expansion, now we just grab that expansion and the Base Cards, instead of lugging around the bulky base set box. The small size of the Base Cards box makes a huge difference. The new art is also a big draw. It's definitely an upgrade over the original; the potion is particularly beautiful. One drawback, though, is that it makes it harder to see (at a glance) the difference between card cost and value, both for victory and treasure. Take the Province: the original cards have a huge "6" on the front, but with the new cards, I've caught myself more than once counting them for 8 at game's end. We also had a new player try to buy a Gold for 3! These problems are minor (especially for experienced players), but they do pop up from time to time. Overall, the Base Card expansion is a surprisingly satisfying buy for Dominion lovers who have multiple expansions (we have all of them). That's the target demographic - if you're satisfied with just the Base Set and/or Intrigue, don't bother picking this up just for the new art.
P**Y
The best improvement to Dominion under 20$
We really like Dominion, but the truth is, we prefer Ticket to Ride. Don't get me wrong, we do enjoy a game of Dominion but the majority of the extensions are either not appealing to us, or simply too expensive. The fact that Dominion is for only 4 players IS an obstacle... Enter the Base Cards, which provide 2 major improvements over Dominion. The Base Cards now allows you to play with up to 6 players with additional base cards: plenty of Copper (60), Silver (40) and Gold (30) as well as Estate (24), Duchy (12), Provinces (12) and curses cards(30). You even get 16 potions to increase the pile if you bought Alchemy. With 5 players, use 15 provinces/duchy and for 6 players, use 18 provinces. That's right, with this set, you have 6 extra cards so in theory, you could play with up to 8 players! You should however add 1 Kingdom card per player above 4 and ignore the "3 supply pile" rule. But each of these cards are completely redesigned with much nicer pictures so that they are more than just a big number, so I recommend that for 2-4 player games, you can just use the new cards. For me however, the biggest advantage to the game is the addition of 12 Colony (11g to buy, 10 victory points) and 12 Platinum coin (9g to buy and gives 5 gold). You can otherwise only get these 2 cards from the Prosperity expansion (for almost 3 times the cost of the base cards) and you can add them to ANY game of Dominion, not just those with Prosperity. I personally sleeve my cards but I managed to fit everything I might use in my Dominion box by putting the Platinum and the Colony in the randomizer cards spaces, and then, simply used an elastic to place the randomizer cards on top of the index column. I also placed the extra Gold, Silver, Etc... there. My base card box only has the extra curses (we don't like playing with the Witch) and Poitions (since we don't have alchemy). All and all, a great buy for a very low price.
J**S
Very welcome replacement for the necessary cards
First things first, this is what you get: * Copper * Silver * Gold * Estates * Duchies * Provinces * Curses * As well as Platinum and Colony (both form Prosperity, have 12 colonies) and Potion (from Alchemy) Secondly, I also have to say that I didn't have a problem with the previous artwork. At first glance all of the money cards looked the same, and so too did the victory cards. But I never found that to be much of a problem - I only ever look at the top banner of the card which has the card name on it, or for the money and victory I just look in the middle - the big numbers are a big enough give away! For me personally though, the new artwork doesn't fit well with the artwork on the Kingdom cards. However, that is not to say the artwork is terrible nor that these cards are completely useless. They are a very welcome replacement for the money/victory cards in my Dominion Base game box, which are now getting very worn. I do have one comment, which echoes that of other people. Whilst this set can be coupled with *any* of the box sets, e.g. Hinterlands, Seaside etc... if you are new to the game then you should probably buy either Intrigue or Base to go with your box set of choice. The extra $10 or so bucks is well worth it for the 25 extra kingdom cards you get. If, like me, you are just looking to replace tired-looking cards, or perhaps even looking for some newer artwork, then this is really very worth it.
K**N
Buy 1 for the New Artwork, buy 2 for multiple games
First of all, before I say anything about what I thought about the product, let me detail what the Dominion Base Cards set are. Victory Cards Estate : 24 Duchy : 12 Province: 12 Colony : 12 Curse : 30 Treasure Cards Copper : 60 Silver : 40 Gold : 30 Platinum: 12 Potion : 16 Trash : 1 Empty : 1 All together this adds up to 250 cards, which is packed in three piles laid out horizontal in the box face up. In these piles are the Base set of cards Dominion is required for play, but this time they have brand new artwork. That's right, now it is clearly visible what is a Copper and what is a Gold from all the way across the table with just a quick bat of the eye. The main selling point for the Dominion Base Cards Set (DBCS as we'll call it here on out) is the recognition feature, which is easily achieved with the Treasures, the mild exception being Potion. The reason for this is that Potion's artwork doesn't really "pop out" and it's kind of hard to see just what the picture is. However, when you're playing with Potions, this messy blend of color will stand out from the other treasures and your eyes will pick up on it quickly. The Victory Cards do not stand out as well, but I have just only recently started to get acquainted with them. So far I seem to mix Estate with Duchy rather easily when sorting through my piles, but my eyes are slowly and surely trying to find key features that distinguish them. Curse doesn't have this problem, it's the most outspoken card with absolutely fitting portrait of a crow over a dark night sky. When all's said and done, this set may not be for new players. I know, the cards shine much brighter than their originals, but I believe that it's important to play with the originals before diving into these new ones. This is because the DBCS does not provide an easy way to see the value of your card like the originals do in big bold text in the middle. Sure, you couldn't always tell what its name was, but you knew the value and that was worth all your attention. So really, the DBCS is a graduation for those familiar with the card names and values for a good while so they can now associate a new bright picture with a familiar term they know the meaning of. Finally, there is the issue of packaging, Really, only three slots to put these cards is a gripe, but I'm sure it saved Rio Grande Games packaging costs. Actually, when it comes down to it, the packaging doesn't really matter when it comes to game preparation, because I usually just take all of the cards and set them out. Save for Platinum or Potion, which I'll set to the side half of the time. It's still a continuity issue for me, seeing as everything else Dominion based has a neat packaging and labeling system, which has been completely forgone for a sloppy yet portable container. So should you buy this? Yes, not just for (mostly, but still improved) easy to see cards, but to open up new opportunities for multiple Dominion games at the same time. I bought 2 of them, and actually considering buying one to accompany each expansion so if my Seaside or Hinterlands gets borrowed, they'll also have base cards to use. Do your eyes a favor and buy this, then train the noobies in a couple of games with the original cards and have them graduate to these. You won't regret it.
J**W
Great update for a great game; if you don't have 1st ed. Intrigue, buy Intrigue 2nd Ed. instead
Great new cards for Dominion: Intrigue. First edition Intrigue was a good expansion to a great game, but suffered from the fact that a small number of cards were weak and would only rarely be used in a game between skilled players. That made the game less interesting (though this was quickly fixed if you bought other sets). In the second edition, the six weakest cards were removed and replaced with seven stronger/more interesting cards. This update pack gives you the seven stronger/more interesting cards to go with your first edition Intrigue game. You can just get rid of the six replaced cards. This improvement is particularly valuable for people who only own a small number of sets, because you see each card more often. The card quality is excellent. It also comes with randomizer cards and a new insert for the first edition Intrigue box showing you which card goes where.
J**S
Excellent Cards that Improve the Game Experience
We originally played Dominion using the basic cards that come with the Dominion Big Box. The victory cards were somewhat dull but serviceable. The treasure cards, however, were a bit of a pain to use. All four treasures (copper, silver, gold, and platinum) had the same coin in the center of the card with a different number (1, 2, or 3) in the center. This made it difficult to differentiate between the three at a glance. The Dominion Base Cards set replaces all of the victory cards (estate, duchy, province, and colony), treasure cards (copper, silver, gold, and platinum), and curse cards along a trash card and a blank card. Although the improved graphics on the victory and curse cards are nice, it's the differentiated treasure cards that really sell this set. If you're a fan of Dominion, I highly recommend picking this up to improve your gameplay experience. You'll be able to tell instantly that a gold is gold, a copper is a copper, etc. This not only speeds up the game, but it also makes sorting your deck much easier at the end of the game.
J**E
etc) to allow us to play this brilliant game that is easy to learn and great fun ...
We received an expansion as a Christmas gift. This was exactly what we needed to provide the basics (money, victory points, etc) to allow us to play this brilliant game that is easy to learn and great fun for casual board gamers and hard core board gamers.
A**.
Todo bien
No es un producto muy complejo, cumple al 100 la espectativa
D**R
Carte base per poter giocare alle espansioni senza set base
Questo set include solo quelle carte base (tesori, punti vittoria e maledizioni) di Dominion (con nuova grafica ed in inglese, ma di scritto c'è solo il nome) che si trovano nei due set base di Dominion Nasce un Regno e Intrigo (proprio quelle che servono per poter giocare ad un'espansione), oltre alle carte base delle espansioni (Colonia e Platino di Prosperità e le Pozioni di Alchimia). Pertanto con questo set minimale, non c'è bisogno di avere Nasce un Regno oppure Intrigo per poter giocare ad una qualsiasi espansione di Dominion. Da notare però che questo set fornisce esattamente lo stesso numero di carte base di ognuno dei due set base. Chi ha Intrigo, sa che con i due set base assieme si può giocare anche in 5 o 6 giocatori (proprio perché con due set base si hanno la carte base per 4 giocatori duplicate). La stessa cosa avviene se si ha questo set di carte base e uno tra Nasce un Regno o Intrigo. N.B.: per chi non ha Intrigo (nelle cui regole sono spiegate le partite con più di 4 giocatori) ed è interessato alle partite in 5-6 giocatori (perché ha Nasce un Regno e questo set Base Cards) sappiate che basta usare: 5 giocatori: 15 Province, 40 maledizioni 6 giocatori: 18 Province, 50 maledizioni Inoltre il gioco finisce quando termina il mazzetto delle Province oppure 4 mazzetti qualsiasi (invece che 3).
C**N
Bonita expansión
Ya he adquirido varias expansiones de dominion todas compradas desde Amazon. Esta es la primera que me llega con la caja golpeada, no es queja, no tengo drama con eso, lo comento para las personas que coleccionen cajas y esto les importe mucho. Mi experiencia con las cajas golpeadas de Amazon es que casi siempre me llegan así cuando compro con un descuento considerable, puede que el descuento implique que te manden la caja así, por que el embalaje venía intacto, lo que indica que la caja salió golpeada desde la bodega; debido al descuento se me hace justo. Por otro lado, la calidad de los materiales de la caja y tokens es inferior a la expansión de Adventures, aunque las monedas di tienen una calidad muy chula. Por eso le pongo 4 estrellas. Hará falta probarlo en mesa pero Dominion no desepciona, aprovechen si lo ven con buen descuento.
M**A
supriu bem a minha necessidade de mais cartas básicas
agora poderei jogar com mais pessoas sem o jogo acabar tão rapidamente
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