Product Description
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Here is your passion. Gran Turismo 3 delivers a realistic racing
experience. The customizable vehicles handle differently due to
differences in horsepower, ride height, tire type or vehicle
mass, just to name a few variables. On the road, complex
calculations take into consideration everything from entry speed
to tire friction, momentum and aerodynamics. Gran Turismo 3 blurs
the line between game and reality. Each race displays amazing
visual effects, including beams of light shining through trees
and reflections on the cars accurately mirroring the surrounding
environments. From exotic super cars to vehicles straight from
the assembly line, Gran Turismo 3's vehicles look and feel like
their real-life counterparts. You are in for the ride of your
life.
.com
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The third title of the Gran Turismo series takes full advantage
of the new PlayStation2 game engine, which is capable of
rendering about 20 million polygons per second--roughly 10 times
the number of total polygons of the series' previous installment,
Gran Turismo 2. Real-time lighting forces your eyes to adjust to
changing conditions, such as when a car rounds a turn and the sun
comes out from behind a building to cause glare on the
windshield. This makes the game harder, but more realistic. Heat
rises off the ground and mist swirls around vehicles as they make
their way across the racetrack.
Gran Turismo 3 also features more than 100 distinct cars, each
with different statistics, including the Subaru Impreza Rally,
Dodge Viper GTS-R, and Mazda's RX-7 RS. Computer-controlled
nents benefit from enhanced artificial intelligence; they
don't act like baby ducks following their mother, but instead
respond to other cars, the course, and the conditions in much the
same way that real drivers would. Pressure a car, and it will
pressure you back; cut one off in the early part of the race, and
expect to receive similar down the course. They don't
drive perfectly, either; some will spin out and make other
mistakes over the course of a race.
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Review
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When the PlayStation2 was announced, the first title Sony
officially mentioned for the system was Gran Turismo 3. If you
have played Gran Turismo 2, then you already know what to expect
from the gameplay, since GT3 is basically an enhanced version of
it at this point.
Graphically, Gran Turismo 3 is turning out to be stunning. In
the latest playable version, high-resolution textures are
starting to be implemented, but some areas still need work (for
example, the crowds). The smoke effects caused by skidding now
appear to be finished, and they add a nice sense of realism to
the game. Lighting in the game is also coming along real nice.
Shadows caused by buildings blocking the sunlight (which is a
nice effect in itself) allow for a completely different driving
experience, compared with Gran Turismo 3. As you move in and out
of the sunlight's path as you race by buildings, your eyes are
forced to quickly adjust to the lighting - just as in real life
driving - making the game more difficult.
The replays in the game are unlike anything ever seen before.
It's breathtaking to see the heat rising off the road as a pack
of cars comes from the edge of the horizon and zooms past you. As
for the physics, what you found in Gran Turismo 2 is basically
what you find in Gran Turismo 3. If there is any difference to be
mentioned, the cars appear to be a bit more "springy."
Of particular note is that the game will benefit from the Dual
Shock 2's analog-sensitive buttons. Take acceleration, for
example: The harder you press the button, the faster the car
will go similar to the way a real pedal behaves, or like the
shoulder buttons on Namco's neGcon controller. Needless to say,
this is extremely cool, especially considering the fact that the
buttons don't feel any different to the touch from the buttons on
the standard Dual Shock controller.
Sony has said that Gran Turismo 3 won't just be a graphically
improved version of GT2, so it will be interesting to see what
the company adds to the game before it's released to make good on
that statement.--Dave Toole--Copyright © 2000 GameSpot Inc. All
rights reserved. Reproduction in whole or in part in any form or
medium without express written permission of GameSpot is
prohibited. -- GameSpot Review
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