

👁️🗨️ Unleash eldritch horrors and command the unknown—be the Keeper everyone envies!
The Call of Cthulhu RPG Keeper Rulebook is the definitive guide for the game master in the iconic horror roleplaying game set in H.P. Lovecraft’s mythos. Featuring core rules, monsters, spells, and immersive lore, this 7th edition hardcover is designed for seamless gameplay and deep narrative control, compatible with all Chaosium titles. Ideal for professionals craving a sophisticated, mystery-driven RPG experience that stands apart from typical fantasy fare.


























| Customer Reviews | 4.9 4.9 out of 5 stars (2,052) |
J**.
Great RPG
Okay the review is going to cover a few things. 1. Rules are easy to follow and are well written. The system has some parts of it feeling a little same to D&D 5E, but seeing how small the RPG world is at the corporate level I am not shocked. The book walks you through the character creation easy enough. This book is everything you need to start. The investigators handbook just adds to it. 2. The world is great. You should have a slight knowledge of Lovecraft before running this game, but not to play the game. It is a horror RPG, so be prepared to take things slow, but interesting this world is not meant to be a murder hobo setting that can work something, but it is more about figuring things out. I love the setting even if Lovecraft was a bit off himself. 3. The book is clean and easy to follow. I started as the keeper of the lore (DM). Never playing in the game, but it was okay I just read a module the first time. I own this book three time. On Fantasy Grounds, PDF through Drivethrurpg and hard cover I picked up on Amazon. The print is clear and is not cluttered with pictures behind it. The book is hardcover and seems well bound. All in all it is a fun RPG that was well written and easy to run. If you are a fan of Lovecraft then this book is great. If you are just looking for something other than D&D and pathfinder again great choice. Even if I think this and the other two systems are the three most well known. Other RPGs to look at in horror if that would be your thing. 1. Kids on Bikes 2. Vampire the Masquerade/werewolf apocalypse. 3. Dread
C**E
BONUS FEATURES INCLUDED!
This product is amazing. I originally bought this item because I was a fan of H.P. Lovecraft and had recently been getting into table top gaming. I was very impressed with the books. The amount of detail and rich art were a very immersive experience and the game was very fun to play with friends. However, the real star factor came with the hidden text inside the book. At first I thought it was coincidence but I soon started to see a pattern in the text. Using my PHD in linguistics and ancient languages and my Masters in cryptography, I was able to extract about 6 pages worth of hidden text that was in a language I had never heard before. After reciting some of the passages I had translated a gateway to another dimension opened up and out came a hideous monstrosity made of slime and tentacle and eyeballs. I was initially horrified and almost passed out from fear but suddenly the creature started to communicate with me telepathically. It put my mind at ease and explained that because I had summoned it that I was it's master and it would obey my every command. So, now I have this trans-dimensional demon to do my bidding. It's nice to have it and not need it than to need it and not have it, am I right? I'm sure I'll use it for like a month and get bored and it will end up in a closet with all my other unused supernatural phenomenon. So far I've used it to find the remote, make me pizza pockets (blowing on them until they are the perfect temperature), and slightly annoy my neighbor by knocking on his door and then becoming invisible, like 5 times a day. It's the funniest thing! He is getting so mad, I honestly think he's going crazy. You know what drives me crazy? When someone returns your lawnmower caked in mud and dog poop and a bent blade. Enjoy your existential crisis! Oh man, I wonder if wielding this power could possibly be dangerous. Nah, I'm sure as long as I keep it small, limit my use and ignore the nagging disembodied voices chanting in a dead language, I'm gonna be just fine. Five stars. Would recomend.
V**S
All time favorite RPG
As a game master and fan of the previous addition of Call of Cthulhu, I was hesitant to invest in a new edition of this series, unsure of what could be changed or improved on from what seemed like a straightforward and uncomplicated system. Boy was I wrong! This new book makes the game feel much more intense, with the emphasis on the new Chase mechanic which really makes dramatic moments of terror that much more intense, the addition of the optional Luck point system, and having EVERYTHING be percentile based except for damage output. The opening story in the book focuses on "The Dunwich Horror" as the basis on how an HP Lovecraft themed game should be run and paced. Character creation is much more fleshed out, putting an emphasis on the previously unnecessary skill of Credit Rating which now helps determine reasonable income and status, making NPC interactions much more dynamic. This game is not like D&D in that you explore ruins and kills monsters. You can, but Call of Cthulhu is a game of story telling, narrative, and psychological horror in the face of cosmic terrors beyond the mind's comprehension. Investigators (the player characters) are going to go insane or die, as many of the forces pitted against them are, as mentioned before, beyond man's understanding. This makes for grand, frightful, and unpredictable games that can see success or catastrophic failure. If you love horror games, narrative and character driven stories with less emphasis on combat, get this game!
L**N
Entrega muito rápida, produto em perfeito estado. É um pouco caro, sim, mas vale muito a pena. As ilustrações muito bem feitas, qualidade do produto muito boa. O livro é maior do que eu esperava! Fora que ter um livro físico numa mesa de rpg é outro nível. Muito mais fácil e rápido.
M**S
Call of Cthulhu (CoC) es un juego de rol "papel y lápiz" (RPG) publicado en 1981 por Chaosium y que sigue siendo muy popular. CoC ha sido inspirado en los libros de H. P. Lovecraft. Siguiendo el tema de los mismos es un juego de rol de investigación-terror-suspense con un ambiente clásico “gótico” de finales del siglo XIX o principios del siglo XX. Sin embargo, con el paso del tiempo la mayoría de las otras eras de la historia humana (futuras inclusive) se han adaptado al juego, que cuenta con hoy una enorme colección de libros de consulta, suplementos, periplos y aventuras que van desde experiencias de varios meses: largas epopeyas elaboradas hasta misiones cortas de menos de una hora de duración. Ahora, en su séptima edición, CoC presenta un conjunto de reglas muy simple pero realista basado en habilidades y probabilidades porcentuales opuestas decididas por dados. Basado en las reglas "Basic Roleplaying" de la misma editora Chaosium, también llamado de D100, tiene una orgánica muy similar a las probabilidades reales a las que estamos acostumbrados en el mundo real y permite una experiencia de juego muy rápida e sencilla sin las múltiplas tablas, estadísticas y cálculos que complican y ralentizan la mayoría de los otros juegos de rol (D & D ¿alguien?). Además, las estadísticas de jugadores y personajes humanos son en general compatibles con personas reales con habilidades y capacidades reales. La magia existe pero es limitada y cuasi siempre con efectos nefastos. Para el uso de las armas se necesita experiencia y estas tienen los efectos y defectos del mundo real. Normalmente los jugadores no benefician de poderes sobrehumanos (como se encuentra en otros juegos de rol): los jugadores imprudentes pueden “morir” rápidamente en CoC! Lo sobrehumano está reservado para los villanos y monstruos enemigos de los jugadores... Una característica importante es la cordura que se gasta cada vez que un jugador tiene una experiencia terrible o tiene un contacto con lo Oculto, directo o por textos, objetos o rituales. La pérdida de cordura causa picos psicóticos y, en última instancia, leva a la demencia definitiva. Un beneficio estupendo para el coleccionador de CoC es la continua compatibilidad de sus reglas básicas que permite jugar TODAS las aventuras que se han publicado para el juego utilizando cualquiera de las diferentes ediciones de CoC: facto infelizmente inédito en los juegos de rol! El juego es muy fácil de aprender y las aventuras son relativamente rápidas de preparar. Las reglas sencillas y intuitivas y una gran cantidad de opciones inteligentes y escenarios permiten un juego fluido y animado y una experiencia de juego única y suspensiva. Los libros de la séptima edición (este es el principal) tienen muy buena calidad con ilustraciones y texto muy agradables. El juego "per se" es excelente como siempre. Ha ocurrido una grande evolución conceptual y gráfica desde la sexta edición del juego que era poco legible con su texto muy elaborado y paginas oscuras! Esta edición de CoC es la primera resultante del moderno sistema "kickstarter" que permite utilizar la web para financiar adecuadamente proyectos.de calidad cobrando la aprobación de sus subscriptores.
G**Y
Livre dans un état impeccable, de grande qualité.
P**S
É stato un regalo per mio marito, che aveva l'edizione vecchia in italiano. Questo, in inglese, è fatto molto meglio, sempre con carta di ottimo livello e disegni ben curati.
P**N
As a Grognard I hesitated, questioned and stalled updating to 7th edition. As a player since the 80's Cthulhu is my favourite game and I loved 1st through 6th edition and I wasn't happy about the changes until I bought it and realised I was being a luddite. Great new rules with the same horror feel. Some of the new rules increase the tension which is what Cthulhu is about. Excellent!
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