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A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: · Understand how modern technology works · Use a wide range of computer hardware and software for analytical and creative tasks · Use the internet safely, respectfully, and selectively · Write computer programs and develop computational thinking Review: Received the wrong book Review: Begins with an error - Will edit later if it gets better, but starts with a wrong definition in the first chapter. Since when is technology a machine?
| Best Sellers Rank | #385,606 in Books ( See Top 100 in Books ) #283 in International Baccalaureate (Books) #1,643 in Children's Books on Computers & Technology #8,993 in Children's Science, Nature & Technology (Books) |
| Customer Reviews | 4.2 out of 5 stars 18 Reviews |
D**N
Received the wrong book
Z**H
Begins with an error
Will edit later if it gets better, but starts with a wrong definition in the first chapter. Since when is technology a machine?
P**L
good price
used book in very good condition and less than half price. good deal!!
Trustpilot
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