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✨ Unlock the magic of alchemy and friendship—no rush, just adventure! ⚗️
Atelier Sophie: The Alchemist of the Mysterious Book for PlayStation 4 is a beloved RPG from Gust featuring a unique alchemy system with hundreds of craftable items, a relaxed no-time-limit gameplay style, and a story-driven experience enriched by dual illustrators NOCO and Yuugen. With improved friendship mechanics, strategic team-based battles, and a vibrant medieval-inspired world, it’s a must-play for fans seeking a charming, stress-free adventure.
| ASIN | B01DT2H0BW |
| Best Sellers Rank | #48,182 in Video Games ( See Top 100 in Video Games ) #2,779 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.1 4.1 out of 5 stars (171) |
| Date First Available | March 31, 2016 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.01 ounces |
| Item model number | 00278 |
| Language | English |
| Manufacturer | Koei Tecmo |
| Product Dimensions | 0.5 x 5.3 x 6.7 inches; 0.01 ounces |
| Publication Date | June 7, 2016 |
| Rated | Teen |
| Release date | June 7, 2016 |
| Type of item | Video Game |
| UPC | 040198002783 |
O**M
Best in the series since Totori.
I haven't enjoyed an Atelier game this much since I played Totori a few years back. Its over all a bit more relaxed as you don't really have a time limit. There still is a calendar, but the events are not time sensitive, so no more stressing out about going out to explore, or make an item before a date. Its based more on synthesis of key items so it makes the game more manageable. The battle system is simple, similar to other games in the series however you cannot get any character in reserve into the current battle. And again later bosses in the game have a two stage power setting that can get you if you're not prepared for it. The synthesis is quite enjoyable, as you can get several different cauldrons as the story line/exploration develops and you can improve them. its a bit of a puzzle mini-games and there are hundreds of items that can be synthesized. This is indeed one of the games in the series with the most amount of items you can synthesize. The friendship system is vastly improved. Now you don't have to grind to be able to fulfill character friendships. Again, this is a result of not having a time when you have to complete certain events. As a conclusion I can tell you that is less stressful Atelier game, with a decent battle system, superb synthesis system and good friendship and character development.
A**N
Gust does it again.
I first started playing the Atelier series on the PS3 with Atelier Rorona, than was hooked, and bought Totori followed by Atelier Meruru: The Apprentice of Arland, so of course I had to get Sophie and was not disappointed. I missed Atelier Ayesha, Escha & Logy and Shallie since my PS3 died after Meruru and was upgrading to a PS4 at the time. (Can't comment on the last 3 games). Change of pace, light hearted, story character driven, they removed the time limit system from past games which helps you explore and develop characters without having to time every step and not make the days past. Share Play can be used, as well as streaming. No blocked parts. I'm glad i'm back playing the series. One of the main reasons I like them is the change of pace. It's light hearted game play and nothing overly serious like end of the world scenarios you see in almost every game. Character goals are more important, as well as alchemy and exploring the world and meeting new people. Gust tends to always bring characters from previous games back as cameos. Logy is in this, I know he was from the Escha game and comes back as a sword smith. Pamela has become a recurring character in almost every game (she's also in this). It also helps move the story seeing past characters since you connect with the previous game.. While this may sound tamed or dull to some, it's far from it. It does have special events that pop up that you must beat (monsters, dragons and demons) but story focus is on personal developments and exploring the world around you. It's very story focused with events popping up randomly or on intervals and each person has a 'friendship' meter. Which triggers events tied to them. Can't compare on the last 3 games fighting system but I do know they removed the "limit break" that was present Rorona, Totori and Meruru it was a special skill when a character reached a certain mode which was an ultimate attack and have now fused them into a team type ultimate attack instead on single. Each person does have thier own ultimate, they are just joined by the group present. They still have skills, items like uni bombs, lighting rods etc and the standard, heal, speed up, break, sleep, poison etc. If you're familiar with those (which is standard in most RPGS) it should be simple to jump into. If you're a fan of the series and missed a few games like I did, it should very easy to get use to it again. Alchemy system has been enhanced but for the most parts follows the standard theme. (traits, quality, levels) when mixing. You can still carry over traits like previous games. To people not use to the Atelier series, it may be hard to understand how the story flows since they dont hold your hand, you have to advance the story doing tasks or alchemy but eventually it opens up to character moment to move the story forward. In the status menu section the friendship meter appears in red or black. Some moments in the game require you to talk to characters to trigger events. Most the times it tells you in the "idea section" others you have to walk up to characters. They use a day/time system some events only happen at a specific time. This is not a negative, it just needs some getting use to if you're use to these types of games. Even though I missed the last 3, they still have some of the best music. Everything fits the game perfectly and like previous ones, they include vocal parts on special events. The rest that seem basic, grow on you and you start to appreciate it as time passes. My only regret was not buying the special edition, since I missed the last 3 games I wasn't sure if they could "hook" me again. THEY DID.
E**N
It's like a puzzle game wrapped in so much grinding.....
The alchemy is like Tetris where you have to fit the ingredient shapes together and every ingredient not only has a different tetris shape, but different quality levels and attributes which you have to combine correctly to make stuff. Making stuff raises your alchemy level. These ingredients come from monsters which you have to kill. Killing monsters raises your character level. Higher alchemy level = more of the map unlocked and tougher monsters, higher character level=easier to kill stuff My problem was that the alchemy level rises so much faster than the character level that you end up with quests to kill monsters that can decimate you by sneezing in your general direction so you end up stranded in grind mode until you can kill the monster, make the item, then unlock the next quest that has a bigger, badder, monster and repeat the whole cycle again. Wouldn't be so annoying if the turn-based action cinematics in battle were either quicker or could be skipped. Very Pretty Game though. The characters are adorable
C**T
Spent about 150 hours, well done Gust
So far, my favorite in the atelier series. I've only played Ayesha, Escha, and Shallie, I've found this to be the best one. I really enjoyed the alchemy system in this one, great characters, good graphics, and as always great music. The story is lighthearted, slice of life style, don't expect anything edgy like final fantasy or persona.
K**.
The story is pretty basic, even for the Atelier series
Another installment of the Atelier series by GUST, and it's made quite an entrance as the first Atelier game to appear on the PS4. The story is pretty basic, even for the Atelier series, but that's not a bad thing. It lets you focus on throwing your materials into a big cauldron and hoping they turn into something useful. Speaking of which, this time around there is a new mechanic involving placing your materials (which are assigned colors and tetris-like shapes) into a grid to simulate adding your ingredients. It's a neat little thing because you can add or strengthen the effects of your end products by optimizing your ingredient set up. Of course, if you're not into complicated systems like that, you can safely place ingredients wherever you want without much trouble. As for the mechanical aspects of the game, it runs at a cool 60 frames per second, and feels noticeably smoother than previous titles. This may vary during certain scenes, but for the most part, the game runs without a hitch. And graphically speaking, the world of Atelier Sophie is quite elegant. The town feels like people would actually live there. Also, as with many other games in the Atelier line, the battle system isn't too complex or interesting. As far as JRPGs go, it's pretty bare bones. That's fine for fans of the series as they're used to it being that way, but if you're new to the series and jumping in from games like Xenoblade Chronicles, you might find yourself getting bored quickly. However, let's remember that where the Atelier series really shines is the depth of its crafting system, so I can give it a pass. All in all, a good Atelier game, an okay JRPG, and if you like lots of character interaction and deep synthesis mechanics, it's a good buy.
Z**N
Great game
Good condition
J**G
Lovable but forgettable
Lovable but forgettable. Honestly a fairly weak offering in the Atelier line. Judging from my Amazon purchase history I seem to be a huge fan of the series... However, the combat was a major letdown as KT has decided to remove choice from players for chain moves. The story itself is fairly shallow, some may prefer it but I loved the way that older Atelier games started out slow and built up into something more epic.
K**E
Story could have been better developed but great gameplay!
I've been a fan of the Atelier series since I discovered Atelier Meruru so I was excited to when I saw this new release. I must say I really enjoyed the gameplay and the secondary characters and their stories were pretty well done. However, the only disappointment for me was the main story line. Much like Atelier Escha and Logy, there was a slight climatic moment in the story when Plachta remembers why she turned herself to a book but the story just fell really flat. I expected a more epic final boss and more dramatic story ending, but in the end the only thing that changed was that Sophie was more skilled, Plachta wasn't a book anymore, and that was that. Atelier Shallie had a more interesting and deep story with the Water spirit keeping water away from humans due to their misuse. I thought after they fixed the story development in Shallie after a terrible story ending in Escha and Logy, that Atelier Sophie would have just as good or even better story development. Again, I'm a gamer that enjoys playing RPGs for their stories, not simply gameplay. So because I enjoyed the gameplay much more (Specially since more than one person could use items synthesized for a change!), the environment and the beautiful music I still give it a high rating. Otherwise, the story was a 3 out 5 (where as I would place Escha and Logy at 2/5).
E**.
Juego Kawaii
Si lo que buscas es accion, busca en otra parte, este es un juego lindo con muy buena historia, y buen sistema de crafting.
A**R
Greate game
My first game in atelier series. Greate game. Very cute heroine. Although there's no time limit, the various tasks effectively push me forward. I always fell that I have so many things to do while playing, which provides sense of accomplishment.
E**G
Excelente juego
Realmente muy recomendable, una muy buena adición a toda la saga; personajes muy buenos, música excelente (como siempre), un poco corto pero muy disfrutable
K**N
Favorite Atelier in the Series
Very rarely did I want to put it down. By far my favorite Atelier game. The 'no time limit' really made me like it
D**A
Excelente juego
Lo compré por qué le tenía ganas al juego y por fin está barato, por fin jugare uno de esta saga
Trustpilot
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