---
product_id: 199952252
title: "Leder Games | Root: The Exiles and Partisans Deck"
brand: "leder games"
price: "4193 kr"
currency: ISK
in_stock: true
reviews_count: 9
category: "Leder Games"
url: https://www.desertcart.is/products/199952252-leder-games-root-the-exiles-and-partisans-deck
store_origin: IS
region: Iceland
---

# Fresh, craftable special abilities Requires Root base game Alternative faction-based powers Leder Games | Root: The Exiles and Partisans Deck

**Brand:** leder games
**Price:** 4193 kr
**Availability:** ✅ In Stock

## Summary

> ♠️🃏🌲 Elevate your Root game — new powers, new tactics, endless forest wars!

## Quick Answers

- **What is this?** Leder Games | Root: The Exiles and Partisans Deck by leder games
- **How much does it cost?** 4193 kr with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.is](https://www.desertcart.is/products/199952252-leder-games-root-the-exiles-and-partisans-deck)

## Best For

- leder games enthusiasts

## Why This Product

- Trusted leder games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Seamless Integration:** Designed exclusively to complement the Root base game for a flawless expansion.
- • **Deepen Asymmetrical Play:** Experience enhanced faction diversity that elevates replayability and strategic depth.
- • **Craft Your Path to Victory:** Harness new craftable abilities tailored to each faction’s strengths and weaknesses.
- • **Join the Elite Woodland War:** Step into the shoes of rebels, rulers, and mercenaries with this must-have deck.
- • **Revolutionize Your Strategy:** Unlock a fresh deck with unique faction powers that redefine gameplay dynamics.

## Overview

The Exiles and Partisans Deck by Leder Games is a premium expansion for the Root board game, introducing an alternative deck filled with faction-specific special powers. Designed to deepen the asymmetrical gameplay experience, this deck requires the Root base game and offers players fresh strategic options through craftable abilities that reflect the unique identities of the woodland factions. With high replay value and stunning production quality, it’s a must-have for seasoned Root enthusiasts looking to shake up their forest battles.

## Description

Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance's guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.

Review: A fantastic board game with stunning production value - First of all, Root is a phenomenal board game. As asymmetrical strategy games go, it’s tough to beat. I’ll be honest, it’s complexity is on the higher side (3.81/5 BGG weight rating) so if you’re inexperienced with hobbyist board games and are simply reading desertcart reviews to decide whether you’ll like it, Root might not be the best place to start. For more on Root’s fundamental merits as a board game, visit its page on BoardGameGeek. If you’re coming from BGG and wondering about this box as a physical product: man this game is a pleasure to interact with. Everything about it is endlessly charming. The artwork is superb - maybe my favorite of any game, ever. The print quality is extremely high across the board (no pun intended). Just opening the box feels luxurious. This game has excellent replay ability value due to the asymmetrical factions (which also make it more difficult to learn, but the payoff is worth it), which just makes you want to interact with all the lovely little bits even more. As you move your army of cats through the forest bent on extinguishing the critter rebellion, you’ll see the adorable vagabond exploring caves and collecting cute little items and you’ll think “Gee I want to do that” and you’ll be excited about your second playthrough before your first is even complete. This is a staple of my board game group for a good reason. If you’re a seasoned board game hobbyist, or a new gamer ready for a challenge, I highly recommend Root.
Review: A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart! - Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.

## Features

- Mix things up with an alternative deck of cards for your games of Root!
- This deck contains a fresh roster of special powers for players to craft, many based on the factions themselves
- You will need the Root base game to use this product
- Requires Root base game to play

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0859N3BJ4 |
| Best Sellers Rank | #5,624 in Toys & Games ( See Top 100 in Toys & Games ) #156 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (4,183) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.52 ounces |
| Item model number | LED01004 |
| Language | English |
| Manufacturer | Leder Games |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 0.79 x 2.6 x 3.62 inches |
| Release date | September 1, 2020 |

## Images

![Leder Games | Root: The Exiles and Partisans Deck - Image 1](https://m.media-amazon.com/images/I/91pO2PRvPIL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: How many cards does this come with?**
A: The Exiles and Partisans deck comes with 54 cards.

**Q: where is it made?**
A: Hello,
Its publisher is Leder Games based in Saint Paul, Minnesota.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A fantastic board game with stunning production value
*by M***L on January 13, 2025*

First of all, Root is a phenomenal board game. As asymmetrical strategy games go, it’s tough to beat. I’ll be honest, it’s complexity is on the higher side (3.81/5 BGG weight rating) so if you’re inexperienced with hobbyist board games and are simply reading Amazon reviews to decide whether you’ll like it, Root might not be the best place to start. For more on Root’s fundamental merits as a board game, visit its page on BoardGameGeek. If you’re coming from BGG and wondering about this box as a physical product: man this game is a pleasure to interact with. Everything about it is endlessly charming. The artwork is superb - maybe my favorite of any game, ever. The print quality is extremely high across the board (no pun intended). Just opening the box feels luxurious. This game has excellent replay ability value due to the asymmetrical factions (which also make it more difficult to learn, but the payoff is worth it), which just makes you want to interact with all the lovely little bits even more. As you move your army of cats through the forest bent on extinguishing the critter rebellion, you’ll see the adorable vagabond exploring caves and collecting cute little items and you’ll think “Gee I want to do that” and you’ll be excited about your second playthrough before your first is even complete. This is a staple of my board game group for a good reason. If you’re a seasoned board game hobbyist, or a new gamer ready for a challenge, I highly recommend Root.

### ⭐⭐⭐⭐⭐ A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart!
*by W***N on February 1, 2019*

Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.

### ⭐⭐⭐⭐⭐ A must for Root lovers
*by F***R on December 22, 2025*

Excellent game, and the expansions not only add more players but mroe variants, a must for Root

## Frequently Bought Together

- Leder Games | Root: The Exiles and Partisans Deck
- Leder Games | Root: The Vagabond Pack
- Leder Games | Root: The Underworld Expansion

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.is/products/199952252-leder-games-root-the-exiles-and-partisans-deck](https://www.desertcart.is/products/199952252-leder-games-root-the-exiles-and-partisans-deck)

---

*Product available on Desertcart Iceland*
*Store origin: IS*
*Last updated: 2026-02-20*