---
product_id: 101263114
title: "Star Wars X-Wing 2nd Edition Miniatures Game Rebel Alliance CONVERSION KIT - Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games"
brand: "atomic mass games"
price: "22812 kr"
currency: ISK
in_stock: true
reviews_count: 13
url: https://www.desertcart.is/products/101263114-star-wars-x-wing-2nd-edition-miniatures-game-rebel-alliance
store_origin: IS
region: Iceland
---

# Iconic pilots like Han Solo included Precision 2nd Edition maneuver dials 100+ upgrade cards for ultimate customization Star Wars X-Wing 2nd Edition Miniatures Game Rebel Alliance CONVERSION KIT - Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games

**Brand:** atomic mass games
**Price:** 22812 kr
**Availability:** ✅ In Stock

## Summary

> 🚀 Command the Rebellion, Own the Galaxy!

## Quick Answers

- **What is this?** Star Wars X-Wing 2nd Edition Miniatures Game Rebel Alliance CONVERSION KIT - Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games by atomic mass games
- **How much does it cost?** 22812 kr with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.is](https://www.desertcart.is/products/101263114-star-wars-x-wing-2nd-edition-miniatures-game-rebel-alliance)

## Best For

- atomic mass games enthusiasts

## Why This Product

- Trusted atomic mass games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Master Every Maneuver:** Second Edition maneuver dials provide pinpoint control for flawless tactical planning.
- • **Customize Like a Commander:** Over 100 upgrade cards empower you to tailor your squad for every strategic encounter.
- • **Fast-Paced Galactic Battles:** Engage in thrilling 30-45 minute games designed for both newcomers and seasoned strategists.
- • **Legendary Pilots at Your Command:** Iconic characters such as Han Solo bring unmatched squad synergy and star power.
- • **Upgrade Your Fleet, Elevate Your Game:** Seamlessly convert 1st Edition Rebel ships to 2nd Edition with all essential components included.

## Overview

The Star Wars X-Wing 2nd Edition Rebel Alliance Conversion Kit upgrades your 1st Edition Rebel ships with over 100 upgrade cards, new maneuver dials, and iconic pilot cards like Han Solo, enabling fast, strategic 2-player battles in 30-45 minutes. Perfect for ages 14+, this kit ensures your fleet stays battle-ready and fully customized for the latest edition gameplay.

## Description

Bring hope to the galaxy as the space battles of the Star Wars galaxy play out on your tabletop with the Rebel Alliance Conversion Kit for X-Wing Second Edition! This kit brings your squad into the future of X-Wing with the components you need to upgrade your Rebel ship collection from the First Edition to the Second Edition, including pilot cards, upgrade cards, and ship tokens. Containing more than 100 upgrade cards, the conversion kit gives you the power to customize your squad as you see fit while new maneuver dials make planning your actions easier than ever before.

Review: Durable and detailed - Nice miniatures
Review: Awesome Kit at a reasonable price. - I got into X-Wing, after purchasing a 2nd Edition Starter Set a few months ago. After playing a few games, I bought an additional Starter Set, two 2nd Edition T-65 X-Wings expansions, a Phoenix Squadron Pack, along with 2nd Edition Empire TIE Fighters, TIE Interceptors, a TIE Defender and a TIE Advanced. To expand my 2nd Edition Rebel Squadron, I bought quite a few new, 1st Edition Rebel Alliance ships and two Most Wanted Sets (to repaint as neutral Y-Wing & Z-95 ships and deployed as either Rebel or Scum, having also purchased a Scum and Villainy Conversion Kit for $21). The cheap costs were irresistible for the 1st Edition ships and of course, the Rebel Alliance Conversion Kit. The Kit is able to convert two of every small to large, 1st Edition Rebel Ship, including three A-Wings, four Z-95’s and two TIE Fighters, along with pilot and upgrade cards and tokens. I even purchased a 1st Edition TIE Fighter, to repaint and convert to Sabine’s TIE. It’s awesome and well worth it to me. Why do I think it was worth it? I bought two brand new 1st Edition YT-1300’s for $30($15ea.) and the Conversion Kit for $22. That’s $52 total, for two playable 2nd Edition YT-1300’s that would cost me $60-$80, if I bought them brand new “as” 2nd Edition ships (The 2nd Edition YT-1300 currently sell for $29ea-$39ea). Those two conversions more than paid for the cost of the Conversion Kit alone. It makes every ship converted after that, “cost free” and I’ve converted 11 ships in all. It’s just a matter of time, when I can use the remaining conversions,. I’d like to eventually get two ARC-170’s, two HWK’s, two K-Wings and two or three additional A-Wings, Obviously, you don’t need 2nd Edition ship and base cards or maneuver dials, for EVERY ship you have of a certain type. Just the ones you have deployed for a game. For example, if I had four 1st Edition YT-1300’s, I’ll more than likely not fly more than two at a time. So buying a second Rebel Alliance Conversion Kit to convert ALL four to 2nd Edition would be unnecessary and pointless. I just need two 2nd Edition cards and maneuver dials for whatever ship or two that’ll be in play. Same goes if I have multiple TIE Fighters, with multiple squadron paint schemes. Like four squadrons of 8. I don’t need 32, 2nd Edition ship and base cards with maneuver dials, I just need it for those ships I have in play, in any given game.

## Features

- REBEL ALLIANCE UPGRADE: Elevate your Rebel ship collection from the first edition to the second edition with this conversion kit.
- EXTENSIVE CONTENT: Contains ship cards, tokens, and over one-hundred upgrade cards for customization.
- ICONIC PILOTS: Includes legendary pilots like Han Solo for enhanced squad dynamics.
- MANEUVER DIALS: Provides second edition maneuver dials for precise action planning.
- SEAMLESS GAMEPLAY: Join interstellar battles with a diverse range of Rebel starships at your disposal.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07CSJ11GV |
| Best Sellers Rank | #273,977 in Toys & Games ( See Top 100 in Toys & Games ) #7,770 in Board Games (Toys & Games) |
| Customer Reviews | 4.7 4.7 out of 5 stars (937) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.5 pounds |
| Item model number | FFGSWZ06 |
| Manufacturer | Asmodee |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 11.13 x 8.69 x 2.06 inches |
| Release date | November 22, 2018 |

## Images

![Star Wars X-Wing 2nd Edition Miniatures Game Rebel Alliance CONVERSION KIT - Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 1](https://m.media-amazon.com/images/I/4110QQE17eL.jpg)
![Star Wars X-Wing 2nd Edition Miniatures Game Rebel Alliance CONVERSION KIT - Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 2](https://m.media-amazon.com/images/I/516TpntRgEL.jpg)
![Star Wars X-Wing 2nd Edition Miniatures Game Rebel Alliance CONVERSION KIT - Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 3](https://m.media-amazon.com/images/I/61zJABNBu8L.jpg)
![Star Wars X-Wing 2nd Edition Miniatures Game Rebel Alliance CONVERSION KIT - Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 4](https://m.media-amazon.com/images/I/719gelOTuKL.jpg)
![Star Wars X-Wing 2nd Edition Miniatures Game Rebel Alliance CONVERSION KIT - Strategy Game for Kids & Adults, Ages 14+, 2 Players, 30-45 Minute Playtime, Made by Atomic Mass Games - Image 5](https://m.media-amazon.com/images/I/71GlDMpuC0L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Durable and detailed
*by J***S on September 22, 2025*

Nice miniatures

### ⭐⭐⭐⭐⭐ Awesome Kit at a reasonable price.
*by C***. on April 25, 2021*

I got into X-Wing, after purchasing a 2nd Edition Starter Set a few months ago. After playing a few games, I bought an additional Starter Set, two 2nd Edition T-65 X-Wings expansions, a Phoenix Squadron Pack, along with 2nd Edition Empire TIE Fighters, TIE Interceptors, a TIE Defender and a TIE Advanced. To expand my 2nd Edition Rebel Squadron, I bought quite a few new, 1st Edition Rebel Alliance ships and two Most Wanted Sets (to repaint as neutral Y-Wing & Z-95 ships and deployed as either Rebel or Scum, having also purchased a Scum and Villainy Conversion Kit for $21). The cheap costs were irresistible for the 1st Edition ships and of course, the Rebel Alliance Conversion Kit. The Kit is able to convert two of every small to large, 1st Edition Rebel Ship, including three A-Wings, four Z-95’s and two TIE Fighters, along with pilot and upgrade cards and tokens. I even purchased a 1st Edition TIE Fighter, to repaint and convert to Sabine’s TIE. It’s awesome and well worth it to me. Why do I think it was worth it? I bought two brand new 1st Edition YT-1300’s for $30($15ea.) and the Conversion Kit for $22. That’s $52 total, for two playable 2nd Edition YT-1300’s that would cost me $60-$80, if I bought them brand new “as” 2nd Edition ships (The 2nd Edition YT-1300 currently sell for $29ea-$39ea). Those two conversions more than paid for the cost of the Conversion Kit alone. It makes every ship converted after that, “cost free” and I’ve converted 11 ships in all. It’s just a matter of time, when I can use the remaining conversions,. I’d like to eventually get two ARC-170’s, two HWK’s, two K-Wings and two or three additional A-Wings, Obviously, you don’t need 2nd Edition ship and base cards or maneuver dials, for EVERY ship you have of a certain type. Just the ones you have deployed for a game. For example, if I had four 1st Edition YT-1300’s, I’ll more than likely not fly more than two at a time. So buying a second Rebel Alliance Conversion Kit to convert ALL four to 2nd Edition would be unnecessary and pointless. I just need two 2nd Edition cards and maneuver dials for whatever ship or two that’ll be in play. Same goes if I have multiple TIE Fighters, with multiple squadron paint schemes. Like four squadrons of 8. I don’t need 32, 2nd Edition ship and base cards with maneuver dials, I just need it for those ships I have in play, in any given game.

### ⭐⭐⭐⭐⭐ Good for new players
*by L***N on October 14, 2018*

I wanted to write this review really to serve as a counterpoint for the other review that is, understandably, negative. If you are converting your collection from 1.0 to 2.0, this kit comes short in several ways that the other reviewer outlined excellently. Although you get 2 maneuver dials for most ships (3 for the A-Wings and Z-95's), you only get one set of pilot bases which leads to problems where you can't fly two pilots because they share the same base. This really sucks. Also, the fact that FFG didn't include any extra shields in the conversion kit is mind boggling especially for the Rebels where almost every single one of their ships has shields. With that in mind, why am I giving this a 5 star rating? Here are my reasons: For a new player such as myself, buying a conversion kit is simply the best way to get into the game. 1.0 ships, at the time of writing, are almost universally discounted 25-50% whether here on Amazon, at your neighborhood game store, or even people just selling their collections for cheap online or locally. Compare this to the steep $20 msrp for new 2.0 ships, and after just a few ships, you are already saving money with the conversion kit. Also, the variety present in the kits is fantastic compared to the measly 3 ships per faction currently re/released for 2.0. Even if FFG eventually re releases every 1.0 ship, it'll likely take them years since they are currently planning on supporting 7 total factions, 2 of which will be completely brand new when the Clone Wars era factions release next year, compared to the 3 from 1.0. Upgrade cards. So many upgrade cards. If you get a conversion kit, you will be set for upgrade cards for a faction forever. Also if you are new to the game or even if you played 1.0 but didn't have a complete Rebels collection, you will still get access to every crew member from every ship ever released for the Rebel Alliance in 1.0. Never owned the Ghost but still want to use Zeb's ability in the Millennium Falcon? Well you've got it. It's nice knowing that you can equip your ships with whatever upgrades you want to on the squad builder app and that'll have the cards to do it and then some. There are my reasons, again coming from someone new to X-Wing, as to why the Rebel Alliance conversion kit is a good buy. I can't speak from the point of view of someone migrating their collection from 1.0 but then again I don't have to. Hopefully this review was helpful to those considering picking up the conversion kit or at the very least provided a different perspective.

## Frequently Bought Together

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*Product available on Desertcart Iceland*
*Store origin: IS*
*Last updated: 2026-03-01*